Teams
How to Start a Team
FIRST LEGO League is a not-for-profit program that uses robots
constructed of LEGO elements to excite and motivate children
in science and technology. The program takes place over the
course of 8 weeks and although not required, offers competitive
tournaments at various locations across the U.S. All FLL teams
and tournaments are volunteer-driven and focus on the 9 –14
age range for children. Following is a brief overview of how
to begin organizing a FIRST LEGO League (FLL) team. Additional
information on the FLL program is available on the FLL web site
at www.firstlegoleague.org.
Resource Requirements
Practice Space - Teams must have adequate space to build
and test their robot. The official FLL playing field is 8’
X 4’ upon which LEGO pieces and various elements are arranged
to re-create the Challenge. Set up can be as simple as
clearing an area on the floor, or your team may opt to build
the official FLL Table, or share a playing field with another
team in their area. (for table
instructions, or visit the FLL
web site) Computer and Internet Access - Teams must
have access to either a Mac or PC with an Internet connection.
The computer is used to develop programs for the team’s
robot. Programs are easily downloaded to the RCX (LEGO Programmable
Brick) via an infrared transmitter and are provided to all Official
FLL Teams. Internet access is required for maintaining contact
with FLL for updates and notices throughout the Challenge
season. The recommended browser for accessing the FLL web site
is Internet Explorer. Time - 2 - 3 meetings per week at 2 hours
per meeting, is the average amount of time spent by FLL teams
during the season. There is no rule as to the amount of time
that teams can spend preparing or practicing – it is up
to the team how they regulate their time. Cost – Final
prices are not posted until the opening of registration on May
1, 2003. New Teams should plan to invest anywhere from $300.00
up to $800.00 and returning teams should plan to invest anywhere
from $150.00 up to $600.00.
Team Profile
FLL teams can be any group of children interested in participating.
Some examples of team origins include:
- school classrooms
- after school programs
- extracurricular groups
- home schooled children
- neighborhood groups
- Girl Scouts
- Boy Scouts
- YMCA/YWCA
- other civic organizations
All children participating in the FLL program should be between
the ages of nine and fourteen by September 30, 2003. There is
a maximum of ten participants (children) allowed per team and
at least one adult coach. Children should volunteer to participate
on an FLL team through either a sign up sheet that has been
approved by their parent, or through a group that is part of
an organization. There are many different tasks to undertake
during the 8 week season that are broken down into team member
roles and responsibilities. These outlines are provided in the
Official FLL Team Manual that is distributed to all official
teams at the beginning of the season. The various areas that
manage the team's time and talent include building, documentation,
marketing, programming, quality control, research, strategic
analysis and project management. To participate in the FLL program,
all teams must register between May 1, 2003, and September 30,
2003. Registrations are accepted on-line at www.firstlegoleague.org.
Registrations are accepted on a first-come, first-serve basis
for the 3,250 spaces that are available for the 2003 season.
Once your team has registered and payment of materials has been
received, you will receive your official FLL Team number and
Official FLL Team Manual.
Setting Expectations as a Coach
Teachers, parents, and technology professionals are all excellent
choices for the role of the team coach. The Coach is the cornerstone
of the team and must:
- Be eighteen years or older
- Enjoy working directly with children
- Possess excellent communication, prioritization, and multi-tasking
skills
- Be willing to learn some of the basics of programming and
building a robot
- Act as a facilitator throughout the 8-week program
- Act as point of contact for all communications regarding
the team
- Retain parental permission forms
- Keep everyone (including parents) involved and aware of
communications concerning the team throughout the season
- Encourage independent and creative thought in team participants
- Provide a positive and supportive environment for the team
to meet
- Keep lines of communications open between all team participants
- Conduct themselves appropriately as a role model
- Clearly identify each team member’s role and responsibility
- Read FLL Coaches'
Primer "Everything you need to Know …."
by Syke Sweeney. An excellent resource written by an experienced
mentor from the point of view of a rookie coach.
www.fll-freak.com
- check here for updates
The coach’s role is not necessarily to teach, but to
inspire. Team members are responsible for all research, documentation,
programming and building. The coach is provided with software,
building instructions, and tutorials found in the Official FLL
Team Manual to help facilitate their team’s activities
and progress. Direct adult intervention during the 8 week Challenge
season is discouraged. All FLL Team Coaches are strongly
encouraged to read their Team
Manual thoroughly to best prepare for the season.
Support Network
Organizing a support network is recommended before formalizing
an FLL team. As the coach, you may find yourself in need of
support for the team and welcoming the additional assistance.
Parents and other mentors (Professionals, educators, college
students, or high school participants of the FIRST Robotics
Competition) are all potential resources for your support network.
High school students make wonderful mentors resulting in a rewarding
learning experience for both students. A team can also solicit
an expert in the field relative to the current Challenge.
Parental cooperation and support is invaluable to the team
members. Parents can assist with transportation, snacks, fundraising,
etc. The richest experience occurs when mentors (parents or
volunteers), combine their specific skills under the coach’s
direction to share their life experiences with the team
Fundraising
Seeking out financial assistance for your team
can begin on many different levels. Consider a presentation
for an executive within a local company that explains the benefits
of the FLL program and learning process. The team’s input
is an excellent opportunity to demonstrate their commitment
to the team and strengthen their presentation skills. If your
team obtains donations or a team sponsor, always remember to
have the team write a letter of thanks.
Some sponsorship suggestions include:
- Local companies or employees of a local business. Many businesses
are excited to invest in FLL programs through sponsorship
and/or mentors as part of their community relations. Businesses
can also sponsor a FLL team in exchange for some form of recognition
such as the company name on a t-shirt that is worn during
events, or a special mention during public appearances.
- Grant opportunities, or programs for classrooms or special
education, gifted and talented-based programs, or minority-focused
programs. Contact your school or parent/teacher organization.
- If the team is part of a civic organization, i.e. Boy Scouts,
Girl Scouts, Boys & Girls Clubs, YMCA, etc, research available
funds allocated to special programs from headquarters of the
organization.
- Distribute the cost of materials evenly between the number
of participants and coaches. Sending a note to the parents
to collect money is also a good way to enlist their support.
- General fundraising can be done in a number of ways. Ideas
for raising money include bake sales, community suppers, car
washes, recycling programs, and 50/50 raffles. These efforts
can take place well in advance of the active FLL season. Be
creative!
The following are examples of creative fundraising events
organized by FLL teams:
- "Hanging the Principal"- Dallastown School principal,
George Jones, was taped to the cafeteria wall at the school
in York, PA by the student council. Individual pieces of duct
tape were sold to raise money. Students were allowed to donate
their purchased piece of tape for the ‘hanging’
of their principal. The taping began at 7:20 AM with Jones
standing on steps. At 8:00 PM they removed the steps and he
was suspended against the wall, 3 feet above the floor level.
The kids thought it was great and it was a terrific way to
get the entire school community involved with the project.
- "Trash-a-Thon"- The Lego Lakers from South Lake
Tahoe collected donations from the community and then spent
a Saturday afternoon picking up garbage near the school. For
additional support, they contacted the local refuse company
for a donation of garbage bags. It was easy, profitable, and
the children were recognized in the local paper as "environmental
heroes.